The apps’ success is entirely down to your support – so please, vote for your favourite at http://bestappever.com/v/kded to help us be in with a chance of winning!
I had a bit of a dust-up in Brazil with a well-known Argentinian writer, Alberto Manguel, who is the strongest possible advocate of print over digital reading.
My views have also been contrasted with those of Julia Donaldson, another strong defender of the primacy of print.
These are just two of many, many instances when I, or others of us at Nosy Crow, have defended digital, as opposed to print, reading for children.
So we were interested to see this article in the New York Times last weekend which suggests that adults who have discarded print in favour of their Kindles or Nooks still prefer traditional print books for their children.
We don’t see the choice between digital and print reading as an either/or scenario. Instead, we think that some reading experiences suit the page, while others are right for digital devices.
We aren’t very interested in creating digital reading experiences that are simply squashing an existing illustrated book onto a phone or a tablet.
Like some of the parents in the article, we agree that there is something special about paper – the touch and feel of it, the heft and three-dimensionality of it, and the size of the page – that means that reading a picture book, or a pop-up book, a lift-the-flap or a touch-and-feel book is a great experience. And there are many print picture books, pop-up books, lift-the-flap and touch-and-feel books in our existing and forthcoming book publishing plans
But we are also very aware that children spend increasing amounts of time using screens. We would like some of the time that they spend using those screens to be reading time. But that means, I think, that the reading experience we offer on screen needs to be as multimedia and interactive as the gaming experiences they will encounter in the same space.
What we want to avoid is creating disappointing screen-based reading experiences for children whose expectations of the interactivity of a screen-based device are formed very early, as the maker of this video showing a French baby who seems to think that a magazine is a broken iPad suggests. (The guy who posted the video was a Skype guest at Dust or Magic and he said that his child does not mistake children’s books for broken iPads.)
I take our responsibility as people with decades – in my case 25 years – of experience of telling stories on paper very seriously. I think that we should be bringing that experience – and adapting it and building on it too, of course, as we learn new skills and bring new skills, such as games devising and programming skills into publishing – to screen-based story-telling. If we don’t create really engaging reading experiences for children who will spend increasing amounts of their leisure time on screen, I think we are failing them.
And it’s that wish to create really engaging, multimedia, interactive iPad experiences that are also, crucially, reading experiences, that is behind apps such as The Three Little Pigs and Cinderella.
Since we released our first app, The Three Little Pigs, we’ve been hearing from educators that apps are playing a role in their teaching. Apps aren’t replacing existing teaching materials, but in some cases are complementing them. Nancy Barth, a former teacher and now a tutor in California, reviewed our Cinderella app and wrote about how she used it with her students. We were intrigued and contacted her to find out more. Here’s what she had to say.
1. What is your background and what work do you do now?
I started out teaching hearing impaired children in 1974. The visual appeal of apps would have been an asset for them. After that, I taught in a variety of general education and special education positions. I retired two years ago and started tutoring kids and adults with dyslexia, autism, and other learning/language disabilities.
2. When did you first start using apps with students and why?
I have four grown daughters and two grandsons, and I received an iPad1 from my daughters for Christmas. I immediately saw the potential uses to help me with my tutoring. I started looking for apps that would enhance the teaching of foundational reading skills, such as phonemic awareness, phonics and comprehension. Then I discovered the world of interactive books!
3. What impact have you seen from apps?
The learning opportunities for kids with autism and other learning disabilities are wide open with apps. They promote social interaction, language development, motor skills and more.
Kids are willing to work on all kinds of routine skills when they are embedded in apps. For example, apps like Wood Puzzle-Maze reinforce visual-figure ground, fine motor and motor-planning skills.
An app like Sound Literacy gives the teacher/tutor/parent great flexibility in working on phonemic awareness and phonics. I love having letter tiles that won’t fall off the table or get lost when the student is making words. It can also be projected on a screen to use with a whole class.
My nephew, who has autism, has wonderful story ideas, but putting pencil to paper is a huge struggle. I found an app called Sound Note, which allowed me to record his ideas while I typed along. When I couldn’t keep up, all I had to do was tap a word in the transcript, and everything he had said would play back. Then, My Writing Spot and Storyist helped me organize his work, and Book Creator made it possible to put his story into book form. After almost four months of talking and typing, his book is over 100 pages long!
4. What are some of the ways kids of different ages can benefit from reading book apps?
My grandson was 2½ when I got my iPad. He enjoyed reading stories with me, and then listening to them on his own. Now that he’s three, he likes recounting the stories and especially likes tapping on characters to hear the dialogue in apps like those from Nosy Crow.
Older kids benefit from book apps that highlight the words as the story is read to them. They are able to record themselves reading and this allows them to practice fluency in a non-threatening setting. Book apps like My Word Reader: Are Whales Smart, or What? highlight several of the more difficult vocabulary words. When the student taps on the word, a graphic depiction of it pops up.
While not strictly a book app, The Civil War Today takes learning American history to new heights by making primary source material available. There’s nothing like reading a diary entry or a letter in its original form. (And just in case that handwriting is a bit too spidery, it has text versions available, too).
5. You recently reviewed our new Cinderella app? How would you use this app as a teaching/learning tool with different aged children? What skills could the app help them develop?
I love Cinderella just as much as I love The Three Little Pigs. While I was writing my review, I happened to have the Common Core Standards (U.S.) out for a lesson I was planning. I decided to apply the standards at various grade levels to Cinderella. As I noted in my blog, Cinderella addresses standards for every grade K-5. I have no doubt that standards for middle and high school could be applied, too.
As you can see from the excerpt from my blog (above), using Cinderella as a teaching/learning tool helps younger children develop retelling skills, understanding of story components such as plot, setting, character, point of view, and determining a central message of a story. I especially liked how the app addresses the goal of having older children compare text and audio-visual presentations of a story.
6. What do you look for in an app?
I look for apps that are intuitive, multi-level, and enticing. I am a stickler for accuracy when it comes to the pronunciation of sounds, especially vowels, in phonics apps. I like apps that can be used in a variety of ways. For example, Milo’s Storybook was designed by a speech therapist. There is a record function to encourage the child to describe what is happening on the page. I’ve used it to pose questions for the child to think about before they go to the next page.
I look for apps such as Preposition Builder, when I want to work on specific language skills, because it keeps records by students and generates email reports. This is really helpful for keeping in touch with parents and showing growth.
7. What advice do you have for app developers?
If you’re going to make apps for children to use in school, take some time to review the educational standards of the country/countries you are focusing on. Better yet, observe at your neighborhood school and talk with teachers about what would enhance learning in the classroom.
While game-like apps are fun, apps that truly enhance and support the teaching-learning experience are more likely to be incorporated into classrooms.
I’m personally always on the lookout for an app that would allow me to record a student reading a short passage so I could analyze it for miscues. I would also like a built-in timer for checking fluency and something that would calculate words per minute and accuracy.
I would also like a book app for older kids that would allow kids to tap on an icon and see a question that relates to the content of the page, or that models making predictions of what’s to come. And of course, I would like a way for the child to record their answers!
8. Do you see any difference in the way parents vs. teachers can use book apps?
As a grandparent, I use book apps to let my grandson entertain himself while I’m working. I also read them with him, just as I would any book. As a tutor, I use book apps to specifically address the individual child’s needs, such as fluency or comprehension.
9. What advice do you have for teachers who might want to use apps in the classroom?
Make sure that students can benefit from using the apps independently. Get apps that address a specific need, such as phonics, or that are multi-functional, such as book apps. It’s better to have a few high quality apps than a multitude of so-so ones. Get apps that contribute to the learning experience.
Thank you Nancy!
This conversation sparked our interest in how teachers are using apps in the classroom. Are you an educator using apps? If so, we’d love to hear from you on Facebook or in the comment field below.
Today’s news about the growing popularity of video games for kids confirmed what we suspected has been happening.
The number of 2-17 year olds using video games has grown nearly 13% since 2009, according to “Kids and Gaming 2011”, the latest report from leading market research company, The NPD Group.
“Today, 91 percent of kids (approximately 64 million) ages 2-17 are gaming in the U.S., an increase of 9 points when compared to 2009. While the percentage of kids gaming has grown significantly across all age groups, the fastest growth has been among kids ages 2-5, with an increase of 17 points in gaming incidence when compared to 2009.”
Indeed, it’s clear that smartphones and tablets are competing with books for children’s attention. So as children spend more time in front of screens, we want them to find great stories there too. At Nosy Crow, we are using technology as a tool to engage children with reading and to spark their imagination. As children’s publishers, we have to take this opportunity; otherwise others will fill the gap with either inferior book apps or simply with games.
In the past nine months we have published two storybook apps for the iPad and iPhone, The Three Little Pigs and Cinderella. These apps are carefully thought-through stories. But they are neither e-books nor games. Instead, they use the features of the device – the touchscreen, the microphone, the accelerometer, and the camera – to give children an active role in advancing the story.
Readers’ responses to our apps have been enthusiastic. We know from blogs, emails and customer reviews that parents and teachers are excited about what we’re creating and see our apps as positive screen experiences. Primary school teachers say they use our apps to support reading comprehension, and to teach sequencing events in a story and parts of speech. Teachers of children with special needs tell us of new possibilities for learning and communication through our apps.
When children respond to a storybook app in these creative ways, we sense we’re doing something right. Children are not using these apps to tune out and turn off as they might with a repetitive game. Rather, apps can help them to switch on to the imaginative possibilities of timeless stories.
So should we be worried about kids and gaming? We don’t think so. Games are here to stay. But it’s up to those of us who are devoted to education and reading, to take what is so engaging about games and integrate it into digital storytelling and educational activities.
We were thrilled to see that The Three Little Pigs app, published in French by our partner Gallimard is included in this week’s French edition of ELLE magazine.
Les 3 petit cochons has held the #1 spot in the Apps for Kids section on the App Store in France since late July. Now readers of French ELLE will find out that this app really does “enchant children and their parents!”
It’s hard to believe it’s almost that time of year again… at least in the US (most of us in England and Wales are still happily on holiday for the next few weeks).
To celebrate the end of summer and help families in North America prepare for the start of the school year, our friends Carisa of Digital Storytime, Siva of Technology in (Spl) Education, and Patrick and Jeremy of the Teaching All Students blog are collaborating on a Back to School App Specials sale this weekend.
We’re happy to participate, along with more than 40 other app developers, by reducing the price of our The Three Little Pigs appby 50% from now through midnight on Sunday.
Who knew that a picture book app could get children to dance?! Well, we didn’t. But that was just one of the wonderful surprises at the shoot for our Cinderella app video trailer.
Cinderella is the second app in our series of 3D Fairy Tales, and we’re just a month away from its release. So while brothers Ed and Will Bryan are putting the finishing touches on the animations and coding, it was time to make our video.
All along, we’ve felt that our Cinderella app is enchanting and magical. And dare we say, it may even be a step up from our Three Little Pigs app! Ed’s illustrations are beautiful, the characters’ comments are insightful and funny, and we’ve incorporated new interactive features that truly involve children in the story. Kids can drag things across the kitchen to help Cinderella clean-up; they can catch mice in the garden for the Fairy Godmother to transform into the carriage’s coachman and horses; and they can even change the colour of Cinderella’s dress.
But we hadn’t expected the reaction we got from these girls – the second Cinderella and the Prince hit the dance floor at the ball, THEY were dancing too!
And we always thought reading was more of a sedentary activity…
Stay tuned for more news about the final weeks leading up to the launch of our Cinderella app.
We’ve got some exciting apps news to share. The French version of The Three Little Pigs app, published by our co-edition partner Gallimard Jeunesse, is currently enjoying the top placement on the Apps for Kids section of the App Store in France.
Congratulations to Gallimard on 3 petit cochons! We’re truly delighted with this success and look forward to many more in the months to come.
We all know how important it is to keep children reading during these lovely (well, not right now in the UK, but you get the idea) summer months. Plus, with family trips – long car rides, airport delays and crowded train stations – it’s good to have something portable and fun to keep the little ones occupied, right?
And while we can’t think of anything better than having our The Three Little Pigs app in your beachbag, we’d love to hear from you about what other children’s reads – apps or books – you’ll be taking on your travels or curling up with at home.
Nosy Crow may be based in London, but we’re happy to join our friends across the pond in celebrating the 4th of July. After all, our award-winning app, The Three Little Pigs (and Nosy Crow itself for that matter!) is all about independent thinking and the industrious spirit! Just think about how the littlest pig built that brick house.
To celebrate, starting today and ending midnight on Monday, July 4, we are offering a 50% price drop on The Three Little Pigs app.
So whether you’re heading off for a long weekend, gathering with family and friends for a traditional July 4th BBQ, or planning to celebrate from afar (like me – the lone American at Nosy Crow) with some Martha Stewart -inspired patriotic cupcakes (above), download The Three Little Pigs app to your iPhone and iPad this weekend.
We are very excited to participate in a big app party taking place this weekend. The website Apps for Children With Special Needs, is hosting the party, which will take place on its Facebook page. The site will be giving away over 2,500 apps and 10 iPads to families of children with special needs. Nosy Crow has donated iPad and iPhone promo codes for our Three Little Pigs app. Gary James, the founder of a4cwsn.com, had this to say in the app party press release:
“This is part of our iPads4U campaign to help those who would otherwise find this technology unaffordable. There can be no doubt at all that touch tablet technology is opening up a new world of interactive communication for children with special needs, and we can’t wait to spread the word, but our campaign relies entirely on generous donations from sponsors and philanthropists and we have a long waiting list so any additional support we get would be great.”
The app party will also give away other prizes, including iPad covers, app bundles, gift cards, and a range of accessories donated by sponsors.
Parents of children with special needs who would like to participate in the App Party should go here for joining and participation instructions. Sponsors wishing to donate to the iPads4U campaign should contact Gary James at (Gary(at)a4cwsn(dot)com).
As a supporter of the event, we have heard from many parents of children with special needs who have left messages on the Nosy Crow Facebook page, and we are delighted to be participating in such a wonderful project.
The app party is taking place from 6-9pm tonight (Friday, June 10th), 9am – 12pm and 5pm to 8pm tomorrow (Saturday, June 11th), and from 9am on Sunday, June 12th.
Today, I did an event at the Hay Festival – for parents, authors, illustrators and teachers – with the title “Are Apps The New Picture Books?”
In short, I don’t think that they are: I think that the best apps are a different kind of engaging, personal, interactive, different-every-time reading experience from the picture book experience. I have said before that I think that it is absolutely right that we should be providing children with reading experiences wherever they are spending their time. (You can read a bit about our views in this blog post.)
At the event, I spoke about the importance of children reading for pleasure; about trends in children’s reading frequency, enjoyment and chosen reading material in the UK; about children as, in that rather tired phrase, “digital natives”; and about Nosy Crow’s experience of the process of making an app. But the one thing that I promised to include in a blog post was the list of 9 children’s “picture book” apps that I spoke about at the event. Here they are, with links, where available, to their YouTube trailers:
Schlaf Gut!
I said: “Simple, fit for purpose, rather lovely to look at.”
Wild About Books
I said “Great to see print books celebrated in app form, and this has a real liveliness about it.”
Miss Spider’s Tea Party
I said: “The grandmother of highly-produced apps. Almost more of a movie than a book, it looks lovely”.
Nursery Rhymes
I said: “Clear focus on one aspect – the parent reading to the child – but with very good reuse of old art that’s very attractively animated.”
Pop Out! Tale of Peter Rabbit
I said: “A more child-friendly use of the accelerometer than the better-known Alice For IPad app.”
Scruffy Kitty
I said: “As ever, Winged Chariot’s inclusion of multi-language versions within the one app is a stand-out feature.”
At the end of an event in Hay the author or presenter gets a rose. The picture above shows mine.
We’re delighted with the attention Apple has given The Three Little Pigs app lately! Yesterday two things happened:
The English language version of our first app made it to the homepage of the UK App Store. And, to top it off, our German language co-edition partner Carlsen emailed us to say that 3 Sweinchen iPad (the German version of the app) was selected as “App of the Week” in the App Stores in Germany and Austria.
Today’s a big day for all of us at Nosy Crow: our The Three Little Pigs app app is the Number 1 New and Noteworthy app in the UK App Store. It’s on the homepage! This is a real recognition of the app’s quality and innovation. The Three Little Pigs is Nosy Crow’s first app, and it has already been reviewed amazingly well, as you’ll see from the list of reviews in the Media Mentions section of our Media Kit page.
The Three Little Pigs has
appeared on the home pages of 12 continental European countries already it’s great to see it here in the UK App Store. Not only is the UK a really important market for our apps, but it is also “our” store: the one we buy our apps in ourselves.
The app also tops the “What’s Hot” list in book apps on the UK store:
Huge congratulations are due to Ed, who illustrated and animated the app; Will who did the engineering work; Robin Beanland who composed the music; Ali Muirden from Creative Content who worked with Lance England on the audio; the kids who did the voices, particularly Freya Wilson who provided the narration; and, in a last-but-far-from-least slot, Deb who managed the project and worked on the UK marketing.
We’ve got some exciting apps news to share. The German version of The Three Little Pigs app hit the App Store late last week, published by our co-edition partner, Carlsen and it’s already topping the charts.
Not only is Die drei kleinen Schweinchen listed in New and Notable, as of today, the iPad and iPhone versions are featured on the App Store homepage in both Germany and Austria. And the iPad version is currently the highest grossing paid app in the Books section (image above). Hooray!
There have also been several nice reviews in the German press and blogs. Here’s one example.
Congratulations to Carlsen on Die drei kleinen Schweinchen! We’re truly delighted with this successful start to our apps partnership.
London has really been partying today, and many of you will have seen the coverage of the Royal Wedding.
We are very lucky to live in the middle of London, but it wasn’t really an option to stroll out and bag a great place this morning: so many people had planned for today very carefully and secured their views by turning up before it was light or even camping out for days (I saw the first tents on Wednesday morning).
I have two girls, who were more interested in event than they were readily willing to acknowledge, both being past the pink princess stage. We watched much of the lead-up and the ceremony on TV. They liked the trees and the music (top marks to timpani man), and the dress more than passed muster even with the sartorially-critical child. Then, in the lull before the balcony appearance, my older child said she thought we ought to go out and see what was happening on the ground. We arrived at the south side of Buckingham Palace about ten minutes before the wedding party came out onto the balcony. I can’t say the view was great, but I was able to catch sight of them, and, by lifting up older child (something I don’t do often these days), she was able to see them too, even if they did look like dressed-up ants at that distance. What was amazing was to be out in the sun and part of a crowd of a million people (that’s what the BBC is estimating) all of whom seemed to be in a good mood. There were British people and non-Brits, people in wheelchairs and babies in buggies and slings, couples and families with grandparents and kids, people in sensible jeans and tee-shirts and people in wigs and wedding dresses.
We came home and made chocolate eclairs for people who were dropping by the house on their way out of London – the first time I’d made choux pastry since I was a taught domestic science at school. They are, in fact, ridiculously easy to make, and I say that as someone who can hardly cook at all.
Anyway, what this post is really about is another fairy tale altogether, so, if you’ve had your fill of princesses, it’s the turn of pigs – and, specifically, our Three Little Pigs app, which has had the most fantastic reviews online and in the app store and of which we’re very proud.
Just because we’re feeling generous, we’re giving away ten copies of our Three Little Pigs app for the iPad and ten copies for the iPhone/iPod touch.
Here’s how to enter. Answer one of these questions in the comments field below. We will pick the best answers and award promo codes so the winners can download the app.
1. Who is your favourite character in the story of The Three Little Pigs and why?
2. What’s your favourite memory of reading The Three Little Pigs either as a child, or to your own children (or grandchildren, nephews, nieces, neighbours)
3. Why do you you think your children (or grandchildren, nieces, nephews, neighbours…) will like this app?
Please be sure to tell us whether you’d like an iPad or iPhone version of the app in your response.
The contest is running now, and we’ll close it to entries at runs now, 6.00pm UK time, 1.00pm EST on Saturday 30th April.
We’re really pleased to be featured in the New and Noteworthy category in 12 Continental European iPad App Stores at the moment. That, and the great review coverage we’ve had, has made us feel all spring-like and expansive, so we’ve decided to price-promote our Three Little Pigs app in app stores throughout the world for one week. Here’s the link.
Who knows, really, what price a really good iPad app should be? This is an evolving market. While there aren’t additional costs-per-unit as there are for books, we know how much work has gone into this app, how much time a child can spend with it and how much it rewards exploration.
As Children’s Technology Review, who awarded The Three Little Pigs an Editor’s Choice Award, said, when confirming, as many reviewers have, that we’ve priced the app appropriately:
“So is it worth $8 — easily the cost of a print edition? We think so, if you’re in search of a premium children’s ebook.”
We stand by our original pricing decisions (and the app will go back to the original prices in a week), but it will be interesting, too, to see how price-sensitive apps are – in particular, whether 5 euros represents any kind of barrier in eurozone countries (where you’d find many of the App Stores in which we’re New and Noteworthy).
The iPhone and iPod touch version are still at the same – cheaper – price. You can find them here.
Oh, and if you know the app already, and rate it and would like to vote for it as one of the Best Apps for Children (it’s called The Three Little Pigs ebook, and has, at the time of writing, a looooong way to go, I’m afraid!) do please click here
We’re really pleased to be able to tell you that our Three Little Pigs app has just been honored with an Editor’s Choice Award from Children’s Technology Review. CTR is a highly respected publication and we’re very proud.
Here’s a quote from the review: “…(The) app’s animations, original music and interactive elements bring a new type of spark to this age-old story, making it one of our favorite ebooks. ….So is it worth $8 — easily the cost of a print edition? We think so, if you’re in search of a premium children’s ebook.”
The past two months have been a whirlwind of activity on the apps front for us. After nearly 8 months of planning, developing and testing, we launched the iPad version of The Three Little Pigs on Feb 17 and the iPhone/iPod touch version on March 4.
As new app publishers, we thought those launches were the key milestones… and, of course, they were important. But in some ways the real fun began when we started to hear from reviewers and from customers – parents, teachers, fellow app developers, and children – from around the world. To date, we’ve heard from over 400 people. This direct feedback has been enormously important to us. We’ve been able to find out, in a very (cheering and) direct way that people are enjoying our app and their kids are too. And we’ve also been able to find out how they use it, when they use it, how old their children or students are, and what they’d like to see us offer in our next apps. We’ve always felt that our internal app development process was collaborative – but now we are collaborating with customers too!
We were always aiming high with The Three Little Pigs app: we wanted to create something that was a really new kind of reading experience, that looked and sounded as good as it possibly could, and that was truly interactive. Nevertheless, the success of the app has exceeded our expectations.
Some highlights for us have been:
Featured in iTunes’ New & Noteworthy category in 12 App Stores: Belgium (#4), Denmark (#4), Finland (#4), Greece (#4), Italia (#4), Luxembourg (#4), Nederland (#4, )Norway (#4), Portugal (#4), Spain (#4), Sweden (#4), Switzerland (#4)
Featured in iTunes’ What’s Hot > Books in South Africa, Thailand, Brazil, UK, Russia, Turkey, New Zealand, Ireland, Austria, Norway, Canada, Denmark, Hong Kong
Glowing reviews in many parenting and children’s technology publications – both online and in print, including being listed in “Best Children’s Books for iPad” in the Gadgetwise column in The New York Times and mentioned on television as great app for kids on The CBS Early Show.
Lots of interest from other non-English language publishers which has led to apps co-edition partnerships for versions in French and German. This is a new sort of business model, and it’s exciting to be at the cutting edge.
But this is no time to pat ourselves on the back. There’s work to be done: we have lots more apps to plan, develop and test. We’re in the middle of creating our next release in our fairy tale series, 3D fairy tale: Cinderella. Here’s a sneak peek of two beautifully illustrated scenes (click each image below to see it larger) by Ed Bryan. These are works in progress – you’ll need to wait until June to see the real thing!
Yes, we’ve been talking about apps on our blog a lot this week, but there’s simply been a lot to say. Here’s something for those of you who don’t yet have a copy of The Three Little Pigs app.
The site Cool Mom Tech is running a contest with an entry deadline of midnight tonight, giving away copies of The Three Little Pigs app, for both the iPad and the iPhone. Here’s how Cool Mom Tech says you can enter:
Just email us at contests@coolmomtech.com by midnight Friday April 1 (EST) with 3 PIGSIPHONEor 3 PIGSIPAD in the subject (pick one please!). Just tell us how old your kids are and why they’d like it. We’ll draw four winners at random. Good luck!
“When my children discovered the Three Little Pigs storybook app on a friend’s iPad, I had absolutely zero doubt in my mind that we’d be running home to purchase it that very night. In a word, this app is masterful. Or to use more words, it’s charming, it’s humorous, and darn it, where were iPads when I was a kid?”
“Kids will have a ball when they flick the pigs to make them jump and spin, tilt the device to see more of the scene, tap the pigs to help them build their houses and so much more! There are lots of hidden surprises like spiders and a sweet little rabbit who wants to be friends with the pigs. You can download this app… and keep your little techno-savvy munchkins entertained as they become immersed in this classic tale for the digital generation.”
What goes into developing a great children’s storybook app? A life-long fascination with computers and gaming technology, that’s what! Recently I talked to Will Bryan (photo of his studio above) about his experience developing The Three Little Pigs. Will’s background is in video games and before joining Nosy Crow as Head of Apps Development – Engineering, he spent 13 years working for Nintendo and Microsoft on titles such as Banjo-Tooie and Viva Piñata.
What was your first computer?
I grew up around computers and the first one I remember having was the Sinclair ZX81. It was customised with a proper push-button keyboard rather than the membrane one they came with. We soon moved on to the Sinclair ZX Spectrum, BBC Micro, Atari ST and beyond. About five years ago I went onto the Internet and tracked down some of these old machines.
What kind of work have you done in the past?
I’ve built websites, developed several video games, and for the last couple of years I’ve been looking into original ideas for Xbox 360 Kinect by day and original ideas for iPhone by night, which is how I came to be at Nosy Crow.
Why have you gone from games to making apps?
Game development has become a bit of a monster. It’s no longer possible for an individual on a game team to have a nice little idea, build it, polish it and have everybody smiling about it on the same day. App development scales all that back. Individuals can have an idea for an app and ship it within a month if they want. Nosy Crow has eleven employees and not all of them are involved in the app side of the business. Those of us that are can sit around a small table and just get on with it. Ideas shared, suggestions thrown about, decisions made.
How do you and your brother Ed (Nosy Crow’s Head of Apps Development – Creative) work together to create an app?
Like a well oiled machine – if only that were true! We’ve been working together for more than 25 years, so we are starting to get the hang of it. My work usually consists of finding how we take an idea and make it a reality. Ed’s much better at honing the fit and finish of an idea once it’s working. He provided a lot of feedback on The Three Little Pigs app features, like flicking the characters. We end up exchanging emails with made up words in them: “Are they flicky enough yet?” “Is the pingyness too much?” If this goes on too long we end up looking at things together and demonstrating issues.
How do you work with illustrators?
It’s a very collaborative process. Since this is a new format, there’s a lot of learning for everyone involved. I’ve found that the quicker we prototype a scene or a character that we can look at and play with, the better. In The Three Little Pigs, we took the original 2d illustrations and arranged them in a 3d model, a bit like a puppet theatre. Each illustration had a place on the stage and we could look around the stage to reveal different things. The accelerometer on the iPad and iPhone allowed us to show how a 2d illustration could be made into so much more.
On the Animal SnApp series we’re working closely with Nikalas and Tim on how to animate their artwork for the app. Their illustration style is very different to that of The Three Little Pigs. As part of our discussions, Nikalas and Tim created a brief video clip to demonstrate how the animation should work. On my side, I expect we’ll produce a bunch of very small prototypes for this project as we work out the best way to proceed.
What was the best part of making The Three Little Pigs?
I always like the last few weeks or months of a project the best. You reach a point where you are on the home straight, the product is mostly complete and you’re busy polishing everything to make it the best it can be. Working with Robin on the music was great. He was keen to make some of the music interactive, which you can hear working in Scene 3 where the pigs first leave home: each pig has his or her own instrument that fades into the music when tapped. It’s detail like this that makes me very proud of The Three Little Pigs.
What was the biggest challenge?
There’s always a worry about whether it’ll all come together on time. The Three Little Pigs is my first iPad/iPhone/iPod touch app and although it’s “just software” I don’t have another engineer sitting across the office from me to talk through problems. Fortunately, over the years I’ve become quite good at figuring things out for both myself and others. Many problems have been solved away from the computer and at the most unexpected moments.
You must see lots of apps. Can you tell us about your favourite ones?
It’s funny, every few weeks we gather together at the Crow’s Nest to discuss projects and the table fills up with iPads, iPhones and iPod touches. I can always tell which devices are mine as I seem to have far fewer apps installed than anyone else. I’ve got a little puzzle game on my iPhone called Glow Puzzle that I continue to enjoy. I like it because I can take as long as I like to study the puzzle before making a move. I’m still waiting for the original Lemmings games to appear on the App Store. I’d be first in line to download them!
What advice would you give to children interested in making their own apps, or computer games?
I recommend looking at other people’s apps or games and begin to question how they work. What happens when you press a button or tap a character? What does a character do if you don’t do anything? If you start to break apps down, they’re often a lot less complicated than they first appear. Software developers are very good at using tricks to make things look cleverer than they really are. Plenty of smoke and mirrors!
What are you working on now?
Our next app is another 3D fairy tale: Cinderella. I’ll be building upon the code I created for The Three Little Pigs but there will also be several new features and some very cool interactive surprises. With the iPad2, I’m looking forward to seeing what we can do to make our storybook apps even more exciting for children.
“Once upon a time (five years ago), e-books for children came on shiny CD-ROMs that cost $40, plus a few dollars for sales tax. Today’s children’s e-books cost just that sales tax. All you need is a $500 iPad.
Just a fad, you say? Perhaps, but recent e-books for Apple’s iPad indicate that the professionals have arrived in the app stores. These e-books can sound out difficult words and move you with illustrations that change based on the tilt of the screen. Today’s children can actually blow the little pig’s house down, by way of the iPad’s microphone.
As in any emerging medium, quality varies — in this case, widely. There are thousands of e-books to wade through, and some are not much more than scanned pages. Here are 10 noteworthy exceptions, ranked by age, with some honorable mentions….
The Three Little Pigs($8) is one of the best renditions of the classic story in the app store. Besides excellent graphics and sounds, you get to help the wolf blow down the houses by way of the iPad’s microphone. 4-up.”
This is big bananas for us, and we have been working flat-out to get ready for it.
It is one of two weeks in the year – the other is the Frankfurt Book Fair in October, but Bologna’s the big one – when we meet the non-UK publishers we’ll do business with for the rest of the year. At Bologna, we have just 30 minutes (20 if they have to queue for the loo before the appointment) to impress a foreign publisher with our books. The aim of the game is to sell, or at least interest them in buying, the right to publish our books in translation.
For the last few months, Anne-Marie’s been putting together the schedule of selling appointments for me and for Adrian. We have appointments every half-hour from 9.00am to 5.30pm without breaks for three-and-a-half days.
For the last month, since the launch of The Three Little Pigs app, Ed and Will have been working with Deb on our next app in the 3D Fairy Tale series, Cinderella.
For the last month, too, Imogen’s been collecting together final print and freight prices for books of many different sizes and kinds – board books and pop-up books and picture books, and working out how much we have to sell them for in order to stay in business. This is a hard task: we always want our books to be the best they can be – to have the heaviest paper, the most spectacular pop-ups the most unusual touch-and-feels – and it’s tough to compromise!
For the past few weeks we’ve been receiving artwork from illustrators. Some of it arrived in time for us to proof it, but most of it, because we are still new and building our list and publishing sooner after artwork delivery than is ideal, did not, so we’ve had to make dummies using photocopies of the art stuck into blank books. This is an unbelievably time-consuming, tricky, painstaking and monotonous task, and Steph and Nia, in addition to doing lots of last-minute designing, have been working on this tirelessly with Camilla. Nia finished the very last one at 10.30pm yesterday evening.
And for the past few weeks we’ve also been pulling together words and pictures to add to the books section of our website to announce some of the books we’ll be taking to Bologna, including The Grunts, the acquisition of which we announced to a great response on Wednesday.
For the past day or so, we’ve had a steady stream of meetings with people who are in the UK before they go to the book fair – our Japanese agent, Noriko Hasagawa, for example – who I mentioned in a recent post – and Liz Bray from our Australian distributors, Allen and Unwin. They have gamely picked their way through the chaos of the office, and brushed scraps of paper and fur-fabric (for touch-and-feel books) from chairs before sitting down at a table that is slightly sticky with glue.
For the past day or so, too, I have finally been getting down to working on the slides for the first Tools of Change Conference to happen in Bologna, at which I am – eek! – the first keynote speaker on Sunday.
And yesterday, as if we didn’t have enough to do, we bought (or at least confirmed the deals on) three picture book texts, illustrations for two picture books and a debut novel.
It’s funny to think that we didn’t include music in our initial plans for The Three Little Pigs. Back then, we didn’t know how much it would underscore the story’s drama and the characters’ personalities. Thanks to Robin Beanland, now Three Little Pigs app enthusiasts everywhere are humming along as they read. By day, Robin works in the games industry creating audio and composing music for Rare Ltd as their audio director. In his spare time, he’s the man behind the music of The Three Little Pigs app. We thought you might like to know more.
What sort of work have you done in the past? Have you ever made music for an app?
I’ve been composing music for video games for the past 17 years. Prior to that I wrote music for TV with a smattering of session work on various albums and library CDs. I can honestly say this is the first children’s book I’ve written music for.
How did you get involved with The Three Little Pigs app?
Ed Bryan called me just before Christmas and asked if I would be interested in writing some music for a project he was working on. If memory serves correctly, I think I replied something along the lines of “I thought you’d never ask.” ☺
Did you use real instruments to make the music or is it digitally generated?
I played a bit of trumpet and harmonica, the rest of the score was generated using sampled versions of traditional orchestral instruments.
What sort of feelings were you trying to evoke with the music?
The first thing I wanted to do was to write a tune that was upbeat, positive and friendly. I wanted the tune to allow me to introduce the personalities of the three main characters. This is the first piece of music you hear on the title screen of the app and it’s one of the main themes that runs throughout.
Next I focused on the wolf. I didn’t want anything too scary but I still wanted the music to be ever so slightly menacing. I wanted it to be something that I could have fun with. I think this comes across in the scenes where the wolf is chasing the pigs down the road and at the climax of the story where I use ‘laughing’ woodwinds and wah trumpet.
Why did you make each character have unique music?
I wanted to use the music as a tool for reinforcing each character’s personality. I chose certain instruments to help make that happen. So you have whistle, piccolo and banjo for the little pigs and contra bassoon and bass clarinet for the wolf. I think listening to Peter and the Wolf as a child probably influenced my decisions about which instruments to use for each of the characters in The Three Little Pigs.
What was the most challenging thing about working on this project?
To be honest the biggest challenge was the amount of time I had to get the music written! The project fell around the Christmas period and an unusually busy January. I did have a nice view from the studio window to inspire me though.
What was the most fulfilling part of working on this app?
For me it was the interactive music. I wanted the music to change as children tapped on different parts of the screen and on the characters. When I initially suggested this to Will he said we didn’t have time to implement it. But within hours I got an email from him saying “Actually I think we can do it!” A few days later Ed and Will popped round with the latest version of the app and Will had worked his magic. I remember giggling as he tapped the pigs and we heard their individual melodies fade up. It was brilliant!
On Tuesday evening, BBC Radio 4’s Front Row broadcast an interview with me; with Henry Volans of Faber Digital; with a representative of new French company, Byook and with Philip Jones from The Bookseller. We were talking about enhanced ebooks and apps. And yesterday, Kirkus online published a (starred) review of The Three Little Pigs. A week or so ago, the Times Online blog, School Gate included The Three Little Pigs in a round-up of apps (it’s behind the paywall but you can see it here).
It’s great – really great – to have this coverage… but so far, though we’ve had a lot of really excellent online review coverage from bloggers and app specialist sites for The Three Little Pigs app, it strikes us – and fellow app developers certainly seem to agree – that that it’s a challenge to get reviews or features from established book critics in the traditional media (by which I mean established print newspapers and magazines and broadcasters) about apps and enhanced ebooks. From our perspective, this seems to be particularly true for one of the most exciting areas of digital publishing: children’s storybooks.
This is perhaps because the market, and therefore the readership, for apps and enhanced ebooks is in its infancy, and so, therefore, is the market and readership for reviews of apps and enhanced ebooks. But we think it’s also perhaps because there are no established criteria for judging an app or an enhanced ebook, and credible critics with deep experience in judging children’s stories have yet to emerge.
The truth is that no-one’s an expert in this rapidly-evolving area, but here are some questions that we ask ourselves when we are judging a story book app:
Does it have child-appeal?
Why is this story presented as an app, rather than as a printed book?
How easy is the app to understand and navigate?
Is the language, art and interactivity age-appropriate?
How have the creators used the features of the devices to tell the story in a new and engaging way?
How have the creators balanced the narrative thread of the book against the opportunities for interactivity?
Has the interactivity been woven into the story in a meaningful way that enhances the story?
Frankly, we are more than grateful for any coverage and feedback that we can get, wherever it comes from. The App Store’s rate and review section offers an opportunity for us to hear back from real readers, and we also offer the opportunity within the app itself for readers to contact us to tell us what they think.
Less than a year on from the launch of the iPad, and only 18 months on from Winged Chariot’s launch of the first picture book for iPad, this evaluation and these conversations are only just beginning.
Now iPhone and iPod touch owners can experience our highly-acclaimed fully-animated, interactive version of The Three Little Pigs fairy tale app. We’ve spent the past two weeks making sure it looks and works just as well on small screen iOS devices as it does on the iPad.
For more details, including a video, click here
You can click on the App Store logo to download it:
And once you’ve got the app, be sure to try:
Flicking the characters to make them jump, spin and speak
Blowing on the screen to help blow down the pigs’ houses
Helping the pigs build each of their houses
Tilting the screen to reveal more of the scene and to find hidden characters
Chasing the pigs down the road in the wolf’s van
Dropping the wolf down the chimney and celebrating with the pigs
For those who don’t know, World Book Day is run as a charity by the UK book industry to celebrate reading and to increase children’s access to books. It’s celebrated throughout the UK and Ireland, particularly by children (though, this year, there’s World Book Night for grown-ups).
At Nosy Crow we’re big supporters of World Book Day – I’m on the World Book Day Executive Committee. This year we are celebrating digital storytelling too. For 24 hours, beginning at midnight tonight and ending at midnight 3 March, our Three Little Pigs app for iPad will be available for £1.19 ($1.99 in the US and 1.59 Euros). The app’s normal price is £4.99 ($7.99 in the US and 5.99 Euros).
The app has received the most extraordinary reviews. Just this afternoon, The Times’ School Gate blog (@schoolgate on Twitter) called The Three Little Pigs “fresh and new. . . our favourite app of all” in their round up of Top Children’s iPad apps. You can read the full review here.
Every year on World Book Day children dress up as their favourite character. Here in the office we are proud parents to children going to school tomorrow as Ruby the Red Fairy, the witch from Axel Scheffler’sRoom on the Broom, Pippi Longstocking, Dorothy from The Wizard of Oz... and, in a tribute to the BBC adaptation: Miss Flyte from Bleak House, (complete with clip-on birds.) Children are given £1 vouchers to take to bookshops to exchange for books, and there’s a range of special World Book Day £1 books to ensure that no-one’s left out. The brilliant Philip Reeve is even coming into my children’s school to talk about books, writing and reading.
We recently sat down with actress Freya Wilson, 11, to discuss her role in creating The Three Little Pigs app. Freya also plays the part of Princess Elizabeth in the Oscar-nominated movie The King’s Speech. And, quite the professional, she answered the phone only once during our interview: a call to discuss a homework assignment.
Which character or voices do you perform in the Three Little Pigs app?
I narrated the story and I did the bit parts of Mr. Pig and the Spider.
What was it like in the recording studio? Did you have to do multiple takes to get it just right, or was it pretty easy?
It was hard work! We spent several days in the studio over the course of a few months. We started the day warming up our voices by doing tongue-twisters like “Popocatapetl, copper-plated kettle” to get going. Each of us went individually into the recording room, which has a sound-proof glass wall. When we were in there we could hear the comments of Ali (Muirden, voice audio expert) and Deb through earphones. We did lots of takes because we had to try different ways of saying the lines – sometimes whiny, sometimes scared, sometimes less expressive. We had to stay in character, which was hard because we’re not used to being fairy tale characters! We had to remember to speak the parts as though we were reading the story to a child who was younger than us.
What is it like to hear your voice coming out of the mouth of the characters when you use the app?
I thought it would be embarrassing to hear my voice coming out of a spider and a pig, but it’s not! I don’t think it sounds very much like me. I think I sound younger. You know, I think the Three Little Pigs is an incredibly interactive app – there’s lots for children to do – and it’s been really cool to see it come together from the script to the finished thing.
Do you have any memories of reading The Three Little Pigs or other fairy tales when you were little?
Mum used to read me fairy tales and also other books. I remember reading The Three Little Wolves and the Big Bad Pig which is a parody of the real The Three Little Pigs story. I remember reading the Snow Queen by Hans Christian Anderson a lot.
You recently played the part of Princess Elizabeth in the film The King’s Speech. How did your experience recording the app compare to working on a film?
Well, when I was being filmed in The King’s Speech I spent quite a lot of time in hair and make-up and we had very good food at lunchtime. For The Three Little Pigs I just wore jeans and we only got sandwiches. But in other ways it was similar: for both we had to spend a long time waiting for takes and needed to be very thorough and say the lines again and again in a different ways. In both, we were very serious, but also silly.
What’s next for you? More movies? Voice-overs?
I’m going to be the narrator and maybe other parts in the next Nosy Crow fairy tale app which is Cinderella. I really want to be an ugly sister, though. I have recently filmed a short film called Elevator Operator where I get to play the part of a girl with a hearing-aid who can’t speak.
If you could write a children’s book or app, what would it be about?
I would write something about an imaginary land or I’d write historical fiction. I do a lot of writing now, mainly poetry and play scripts.
What do you do in your free time?
I like to read and play the guitar and talk to my friends. No sport – never, never!
How did you get into acting?
A casting agent came to an after-school drama club I went to. I was sent to an audition for an HBO series called Game of Thrones, and I think I got quite far. Then my parents decided it wasn’t really right for me to act in something I wouldn’t be allowed to watch because some bits aren’t suitable for children. But this led to my getting an agent.
How did you get the part in the King’s Speech?
My agent put me forward for an audition, I think. I listened to clips of speeches made by Princess Elizabeth beforehand. I was called back three times and finally got the part.
What is it like to see the King’s Speech nominated for so many awards?
Astonishing and exhilarating! It wasn’t what I’d expected. But they’re awards for people like the director and for Colin Firth mainly, not for people with little parts.
Do you want to continue acting?
Definitely! I love transforming into another character. But I also really enjoy writing and would like to write professionally.
The reaction to The Three Little Pigs app for iPad has been fantastic. Everyone is commenting that we’ve hit upon something new and different with this high-tech fairy tale. We’ve come to know the app well whilst working on it over the past few months, so it’s really exciting to get the reactions of people who have just downloaded it from the App Store.
In a post last week, Kate shared some of the early reviews The Three Little Pigs has received on blogs that cover children’s books, digital books, storybook apps and on publishing industry websites. More and more reviewers are singing the app’s praises and you can see links to some of them on our site. [If you come across any new ones, or if you’ve written your own, please share them with us!]
This week we have heard directly from many parents and a few children too. We love getting this important feedback! Mums and dads and grandparents in places as far afield as China, Thailand, the US, Korea, Canada, Australia and Mexico have downloaded the app and here are some of the things they say:
“This is great, my little Nicole is almost two years old and she knows how to play.” — Eryka
“I love love love it. My two-year-old loves it too, but doesn’t quite get how special this is, she just expects every other app to be just as good. Thank you and congratulations, I look forward to more nosy crowd magic.” — Ximena
“This is the most gorgeous app I have seen. Fabulous art and animation, in a class by itself. You’ve created your own gorgeous art form. Brava!” — Kathy
“Awesome! My boy loves it!” — David
“We LOVE the wolf especially when he squeals after burning his bum! But could he please have a gruffer voice as long as it doesn’t scare the kids? We also love the spider and the bunny, and the movement. And now it’s time for bed.” — Catherine and Elizabeth
“Fantastic. I know my grandchildren (ages 3 and 5) will love it.” — Charles and Barbara
“It’s utterly laugh out loud fabulous. What fun! Who’d have known pigs are ticklish? A beautiful and wonderful story app for big and little kids.” — Denise
“It’s fantastic! My four year old loved it for tonight’s bedtime story. Can’t wait for the next one!”— Deborah
On Monday morning we heard from the mother of 4-year-old Dylan, who told us “Dyl is completely enamoured with it, and has been grabbing the iPad first thing to read it, and as soon as he comes home from school he’s been heading straight for “the pad” as well. The result is that by Saturday he could recite the whole thing (in his Dylan-esque way).”
In case we didn’t trust her, she attached this video to prove her point. She explained “The video goes on to show the whole recital, including much howling when the wolf burns his bottom, but is too big to email!”
Thanks to Dylan’s mum and to all of you who have written. Please keep these emails coming!
I’ve written about it about it for The Bookseller online, but you can read about it here too:
I’m dating the start of the company from our announcement of our existence, which we sent to the trade press and others on 22 February 2010. In some ways, we didn’t feel quite ready to announce, but our hand was forced by two things. The first was that I had been asked to judge the British Book Awards and had given my job title as “MD of Nosy Crow” for an announcement of the make-up of the judging panels that came out in the week of 22 February 2010. The second was that I’d been messing around with Facebook on the evening of 21 February, working out how to set up a fan page and invite people to it, when I inadvertently sent out a message to my entire address book for a profile that referred to Nosy Crow.
We had, from memory, just three projects signed at the time we announced, and a stated intention to acquire from established talent and from newcomers. We also clearly stated that we intended to create apps from scratch. There were four of us – me, co-founders Camilla Reid and Adrian Soar, and Imogen Blundell – in a single room in an office complex in a Victorian school building.
One year on…
We have three print titles published. In mid-January, we published Small Blue Thing, a debut romantic fantasy that was written by the colleague of the headhunter I consulted when I was thinking I’d get the hell out of the industry. In mid-February, we published Mega Mash-up: Romans v Dinosaurs on MarsMega Mash-up: Robots v Gorillas in the Desert, innovative two-colour combinations of fiction and doodle-book drawing on popular boy themes by a team who came to us because I’d worked with one of them at Scholastic when he was a designer there.
This year, we will publish 23 print titles for children from 0 to 14, most acquired since February 22 2010. True to our original vision, these are books that children will really enjoy reading: when we acquire a book, we do so with a strong sense of who it’s for. Our books are by established names like Axel Scheffler and Penny Dale and from newer exciting talents. The list – and we’ll be announcing the first six months of 2012 before Bologna – will grow in 2012.
We have one e-book published. Small Blue Thing is our only black-and-white book so far and was the first ebook we created with the support of Faber Factory. I decided that we’d focus our digital aspirations on illustrated publishing and apps.
This year, we will publish 5 straight ebooks.
We have one app published. Last week, we published a cutting-edge story book app, The Three Little Pigs, to quite remarkable reviews (including one from FutureBook, The Bookseller’s digital publishing blog).
This year, we will publish at least 5 highly-interactive, cutting-edge, multimedia apps.
From the beginning, we were interested in using websites and social media to communicate with potential consumers – mainly parents in our case – as well as with potential suppliers in the form of authors and illustrators and customers. We launched with a lively website that has evolved over time but remains true to our original plan. We wanted to create something with real personality, that was professional but also warm, honest and informal… and that was updated constantly: we blog several times a week to provide a window into what we do. In our first year, we’ve had a over a quarter of a million page-views from over 20,000 visitors in 129 countries, and, since we’ve had books and apps on the market, visitor numbers have risen sharply. Thank you very much for visiting us.
We’ve sold in our first list via Bounce! and have promotions with Sainsbury’s, Tesco, ELC/Mothercare, WH Smith, WH Smith Travel, Waterstones and Foyles. Our books are in shops from museum giftshops to Toys ‘R’ Us.
We’ve been active internationally too. In May, Allen and Unwin begins distributing our books in Australia and New Zealand. So far, we’ve sold rights in our books to Germany, France, Holland, Norway, Finland, Sweden, China, Korea and Israel with more good news lined up for announcement over the next few weeks.
There are 11 of us now. We’ve been able to attract the most extraordinary talent to work with us, from games coding genius, Will Bryan, to picture book supremo, Kate Burns. Most of us are parents; several of us work part-time; and several of us work from home and only come into our (slightly bigger) open-plan office occasionally.
There have been challenges and disappointments, and there will undoubtedly be more ahead! There has been constant, grinding, sometimes dull hard work.
We worry – of course we do – about the book market and our place in the print and digital future that is unfolding. But it’s been fun.
It’s been a good year!
Things we haven’t loved so much about this year:
Queuing at the post-office.
Being responsible for all the boring stuff like printer maintenance.
Cold-calling people without a big name behind us.
Things we’ve loved:
Being able to buy great books from authors and illustrators we want to work with as they develop.
Being able to act quickly and decisively.
Selling our books!
The conversations that have opened up online between us and readers, parents, creators and sellers.
Working with great colleagues in a relaxed and fun environment fuelled by cake.
What’s it like to make an app? We thought you’d never ask! Recently I talked to Ed Bryan about his experience creating our debut iPad title: The Three Little Pigs. Ed’s background is in video games and before joining Nosy Crow as Head of Apps Development – Creative, he was an Art Director at Rare Ltd (Microsoft Games Studio). For the past 15 years Ed has worked on a variety of successful games titles as a 3D artist, animator and illustrator, including Kinect Sports, Banjo-Kazooie, Viva Piñata and Grabbed by the Ghoulies.
1. What sort of products have you developed in the past and how does creating an app compare?
The games I’ve worked on in the past have all been made by more than two people! The first Banjo-Kazooie game for the Nintendo 64 was built with 14 of us, whereas my last game, Kinect Sports had a team of around 70!
As the teams get bigger and bigger, you find yourself doing less hands-on creative work and more leading and directing. With The Three Little Pigs (TTLP), I was back to doing everything, which is scary and exciting.
Something that TTLP has in common with most of my previous work, is a focus on characters, and a younger audience. I want to make things that are beautiful,, charming, funny, have high production values and attention to detail.
2. What was the biggest creative challenge of this process?
The scariest thing for me was having to draw and colour in so much art! The technical challenges of building the app are things I understand well. But proving to myself that I was up to the job of illustrating the whole story on my own was something else!
At the start I was determined to try and produce art that had the look and feel of a picture book. I wanted new poses for each character as they appeared throughout the story. Everything had to be unique. I didn’t want it to end up looking like a video game. Against this artistic desire was the constant thinking about how on earth I was going to take the art and turn it into the 3D scenes that appear in the app, and how I should draw the characters so I’d be able to animate them well.
3. How did you approach the illustration? Was there a character you drew first and then the rest flowed from there?
In March 2010, when we had our first conversations about making apps, we made a quick mock-up of the wolf knocking at the door of the brick house. Amazingly, he changed very little; I think for the final story I just gave him a new pair of trousers!
A very early version of the sister pig (Pig 2) appeared in the demo too. But she was initially a boy!
When work started properly, I worked through the story and sketched how I thought each scene would look. Once we had all settled on that, I was able to start illustrating.
The first complete scene was the pig family at home. This was a good place to start as it gave me a chance to get most of the characters out of the way and get the feel for how the app would look.
For all the other scenes, I took the original storyboard sketches, worked through what interactions would take place and started to build up the final art on the computer. I had to remember that in the app you can look behind objects, so I’d had to make sure that I coloured in everything, even if you couldn’t really see it in the original 2D illustration.
4. Do you have a favorite character or scene?
Truthfully, I love them all. I think we were able to create individual personalities for each character, not only with how they look, but also the way they move and the way they all talk.
I like how the older brother pig (Pig 1) heads the football (soccer ball) in the final scene; how the sister pig dances a lot; how the confident little brother pig (Pig 3) builds his brick house, and how poor Mr. Wolf gets stuck in the chimney – these always make me smile. It was a lot of fun putting it all together.
My favourite scene? The football (or soccer) scene worked really well, and gives a little nod to Banjo-Tooie, a game I worked on a long time ago. I think the way the houses blow over came out rather well too.
5. What was the hardest part to draw or animate?
Getting the wolf up the ladder was tricky. No matter how I animated him, it never quite looked like the image I had in my head.
I had a few scary weeks where I put off illustrating the third little pig’s kitchen. I’d already had one go, but it was dreadful. I spent some time doing other bits and pieces for the app, but eventually I had to face the fear, and get on with that last scene.
6. Have your children seen the app along the way? How have they reacted? Do you incorporate their input?
Yes, both of my children saw the app taking shape and always wanted to see the latest build. It’s always tricky showing unfinished work to anyone and having to explain that the bit they want to play with isn’t working yet, or is broken at the moment.
The watershed moment came when my eldest son, who is five and a half years old, was able to read through from start to finish for the first time. Seeing him with the app made me confident that other children would enjoy what we were trying to make.
What I found very reassuring was that both children would always be asking to read ‘Little Pigs’. My eldest would offer advice too, such as putting a big arrow pointing up the chimney, so the reader would know where the wolf was going to come down!
Towards the end of the project, both children helped to test the app too. It’s remarkable how quickly a 2 year old can break a piece of software! This final stage of development is vital, and having children using the app regularly helped us to tune and polish the final product.
Click on the App Store icon below to get The Three Little Pigs for iPad. iPhone and iPod touch versions will be available in early March.
Our first app, The Three Little Pigs is available on iPad (there’s a Lite version too), and will be available on iPhone in the first week of March.
The gestation was longer and more complicated than we’d thought, but I really think the result was even better than we’d hoped.
We thought it was great… but we would, wouldn’t we?
What’s been very encouraging, is that, already, after just a day or so, other people seem to think so too. We’ve just had our very first online reviews:
Pad Gadget wrote: “Do your kids act like the Big Bad Wolf and try to huff and puff and blow the house down? If so, give them the perfect iPad app and let them go to town. A new version of The Three Little Pigs app just hit the App Store and kids will love it… If you and your kids love an entertaining app with lots of interactive features, this version of The Three Little Pigs is a wonderful choice
Fun Educational Apps wrote: “The version [of The Three Little Pigs] from Nosy Crow, is simply one of these app you need to have.There are just so many plus points with this app; the best is for you to give it a try. Here at Fun Educational Apps, we all loved it and are really looking forward to see more apps from Nosy Crow.“
Digital Storytime wrote: “[The Three Little Pigs] is interactive in unique and fun ways that make the story feel more ‘alive’ than any other ebook I’ve read with my chid… It’s a multi-media reading experience you and your kids won’t soon forget.”
The Literary Platform wrote: “on opening the app, I found myself thinking, ‘well if you can’t get this digital publishing thing right, what hope for others?’ Thankfully Kate and her talented team have got it right… The voices of child narrators are beautifully complemented by original music (adding real drama to the chase scenes) and a flurry of inventive iPad features.”
Kid Lit wrote: “What an app this is! It’s Nosy Crow’s Three Little Pigs, A 3-D Fairy Tale… This is a breathtaking app with beautiful art and really rich user interface.”
IPhone and Kids Forum wrote: “This app features sophisticated animation, original interactive music, child narrators and hundreds of interactive touch points. Kids will want to read it again and again. It’s never the same twice.”
There was a great and positive buzz on Twitter too, with lots of positive mentions for @nosycrow and @nosycrowapps (we tweet using both). We even had a hashtag spring up.
On the App Stores int the UK and US, there are already several reviews (for the Lite and the Full versions:
Awesome – ★★★★★
by Summer dolly – Version 1.0 – 16 February 2011
Best kids’ storybook I have seen on app store. Looks amazing, and just makes you smile on every page. My 7 year old picked it up and engaged straight away, and I loved it just as much. Bought the lite version to try it and loved that, but the proper version is at just a whole new level. Not cheap, but for once, an app that’s worth the money.
Brilliant app for kids! – ★★★★★
by Emma Wells – Version 1.0 – 16 February 2011
Wow, this takes children’s apps to a whole new level! My children, 5 and 9 years, love The Three Little Pigs App. There is so much going on and they find something new every time they use it. Easy to navigate, great to look at and really good fun. Highly recommended.
Best interactive story app – ★★★★★
by Rebecca Smart – Version 1.0 – 17 February 2011
From the professional opening animation to the end of the story this interactive picture book app is wonderful. Easy to use, beautiful and clever artwork and animation. Lots of lovely details which give a sense of a great deal of care and attention having gone into this work. Natural children’s voices provide narration. Fun interaction with the characters throughout. Best children’s story app I’ve seen.
An immersive, entertaining and charming pop-up – ★★★★★
by Lylers – Version 1.0 – 18 February 2011
There are some pretty tough app critics in my house, but The Three Little Pigs got a unanimous thumbs-up! The 3D technology is so immersive, you really feel like you’re going on the journey with them! We loved the subtle and fun interactions like the spider. If you want an iPad book that can KEEP them entertained and engaged, I highly recommend this kids’ app.
A beautiful, playful, interactive experience – ★★★★★
by Harry Robinson – Version 1.0 – 18-Feb-2011
This is quite simply the most charming rendition of The Three Little Pigs that I have ever experienced. The illustration is stunning, the music delightful and the overall package a sublime use of the iPad’s strengths. An absolute must-buy for anyone with children or for someone seeking to reignite their inner child.
Perfect – ★★★★★
by Lev Parikian – Version 1.0 – 19-Feb-2011
My son’s review: “It’s great!”
My review: This app gets it right in every way. Children reading the story, fantastic illustrations, great and fun animations, hidden stuff that you don’t discover until you’ve read it a couple of times, excellent music. Nosy Crow haven’t put a foot wrong with this – look forward to more great ones in the future.
Charming and fun – ★★★★★
by Tania:) – Version 1.1 – 19-Feb-2011
The classic Three Little Pigs story gets a makeover in ths delightful app by Nosy Crow. Packed with goregous illustrations, charming voiceovers and plenty of interactive fun, this is everything an app should be. We especially enjoyed helping the wolf blow the houses down and spotting the rabbit, but there are plenty of other hidden exras.
With options to read and play, read alone or have the story read out loud, The Three Little Pigs is perfect for confident readers as well as the more reluctant reader. A big thumbs-up from me and my daughter.
The Lite and the Full versions are currently number 1 and 2 on the UK App Store’s book section of New and Noteworthy apps, as you can see from the picture.
My 4-year-old wears sneakers with Velcro straps. My 6-year-old’s shoes have laces, but he often comes home with the strings flying, his heels popping out of the soles. Once, he arrived missing a sock. His sneaker had fallen off at recess, and after stepping in a puddle, he threw his sock in the trash. He was too busy to stop playing and tie the laces.
Nevertheless, my boys are technologically savvy. They can turn on my iPad, find their favorite apps and get them running without my help. And according to a new study, they’re right in line with their peers. Here’s a clip from a Wall Street Journal story:
In a recent survey, 14% of kids age 4 or 5 could tie their shoes, while 21% could play or operate at least one smartphone app.
In the same study, which polled 2,200 mothers in several developed countries, 22% of children that age knew at least one Web address, 34% could open a Web browser and 76% could play an online computer game. By comparison, 31% knew to dial 9-1-1 in an emergency, 35% could get their own breakfast (which we assume doesn’t mean making eggs) and 53% knew their home address…
The study also found some interesting differences among countries — like the fact that 30% of children between the ages of 2 and 5 in the U.S. could operate smartphone apps, while 11% of kids in Japan could. About 70% of young children in the U.K. and France could play computer games, compared with 61% in the U.S. and 44% in Japan.
Since I began consulting to Nosy Crow, preparing to publicize the launch of the 3-D Three Little Pigs app, I’ve seen firsthand how easy it is for children to learn digital skills. In fact, they take to the screen much more intuitively than adults.
My boys have tested the Three Little Pigs app at various stages of development, and where an adult might fumble with the screen, trying to figure out how to make the pigs talk, run and jump, the boys just get it. Most importantly, from my perspective, the app is reinforcing their reading skills. They read the words while the narrator speaks. They direct the dialogue by tapping on the characters, and my 6-year-old uses the Read By Myself feature.
What’s even more interesting is the way the app has sparked small bursts of creativity when they aren’t using the iPad. Several months ago, my older son wrote a short story of the Three Little Pigs on his own initiative. No prompting whatsoever.
Most recently, as I was making dinner one night, both boys grabbed paper and pens and, lo and behold, started designing their own apps. My 4-year-old drew a crane with a wrecking ball that knocked down a building. He made several screens, and in each one the building got bigger and bigger. As for my 6-year-old, his app is a story of a monkey trying to get bananas from a tree. In each scene, the screens gets harder as the monkey dodges flying coconuts, lightening bolts and snow balls.
Truth be told, they had recently seen a news story about a 14-year-old boy who had created a best selling app called Bubble Ball. They decided that they, too, wanted to make their own apps.
So are they on their way to writing complex computer code? Not quite yet. But they are way ahead of their parents. And even if they can’t tie their shoes, I have no doubt they’ll be just fine.
Now could someone please design a shoelace tying app?
— This post was written by U.S.-based marketing consultant, Andi Silverman who is helping us promote our first app next month.
What do you get when you bring together nine children, a camera crew and the latest version of our soon-to-be-released 3-D Three Little Pigs app?
Total mayhem!
Actually, you get lots of giggling, “not by the hair on my chinny chin chin” chanting, some ooh-ing and ahh-ing, a semi-serious discussion about whether it’s okay to choose the straw house as your favourite character, ideas for our next app, multiple swan dives off the sofa, and a whole lot of fun.
And soon we’ll have a very cool app video trailer to share with you. Watch this space.
It’s Kate B’s birthday. Happy birthday to her! We can’t let standards slip, so a cake has been baked. Look at Twitter later for pictures.
Yesterday, Kate W spoke in a Digital Book World/Publisher’s Weekly webinar on Children’s Publishing in the Digital Age with Rick Richter of (US-based) Ruckus Media and head of Harper Collins Children’s Books in the US, Susan Katz. The webinar is available for one week, before it goes into the members-only section of the Digital Book World site, and for now you can see it/listen to it here
Kate said that we had ten aims for our apps:
To create something new and exceptional
To experiment (and to experiment in media other than text and still images)
To find new talent
To commission creative material that really uses the features of the touchscreen devices
To avoid squashing existing book-based content onto touchscreen devices
To make sure that a child who is used to the interactivity and multimedia experience of the touchscreen device is not disappointed by anything we make
To create an enhanced and different reading experience for children
To create something that parents will feel happy to give to their children
To invite the reader into the story through interaction and personalisation
To create or evolve a business model that works for us, for our creative talents and for any partners we may work with.
If you’d like to see a (very basic – a professional one’s in the works) video of our first app (which we’ll release in January), here’s the link to it on our YouTube channel
On Saturday, we were back in the recording studio recording yet more audio content for various things, including more funny comments and noises for the first of our 3-D Fairy Tales, The Three Little Pigs. As we work on the apps that we will be releasing next year, we are learning never to underestimate how much content – visual, textual, audio and animated – a really rich and interestingly interactive app requires.
Here are our three pigs and our narrator, practicing their piggy grunts.
From the moment I saw a touch-screen device – an iPod Touch – I was excited about the potential for apps to become reading experiences for children.
The first thing that struck me was the immediacy of the experience relative to other screen experiences: when you touch the screen, something happens. As adults, we have learned that we can make something happen on a screen by fiddling around with a mouse or a keyboard or a remote control. But if you showed a computer to someone from Shakespeare’s time, she wouldn’t touch the keyboard, but (when she’d got over her fear) would, I think, try to make something happen by touching the screen. If you type “toddler using an iPad” into google, you’ll see two year-olds using that device for the first time instinctively.
The second thing that struck me was how portable the devices were. I am a mother, and, when my children were little, I carried a huge bag that contained, as well as snacks and wet-wipes and a change of clothes, toys and at least five board or picture books. I realised that you could store hundreds of books in this tiny thing: an iPhone is approximately12 centimetres by 6 centimetres by 1 centimetre.
The third thing that struck me was how lovely the screen looked, and how beautiful colours looked on it. The backlighting that many people find annoying when they read texts on screen meant that colour images were lit up like little stained-glass windows.
And the fourth thing that struck me was that, now these things were in the world, they are unlikely to go away.
At The Bookseller’s Children’s Conference in September 2010, Justine Abbott, from Aardvark Research shared some of her research about young children’s engagement with digital media.
She talked about the fact that 28% of children under six have a television in their own rooms.
She said that pre-schoolers in her survey were watching television for over two hours per day.
She said that the youngest iPad user she’d met was four months old.
She quoted the mother of her 20 month-old son, “he’ll probably learn to read from the computer”.
She said that parents welcomed iPhones as “electronic Mary Poppinses”, providing interactive and engaging entertainment for their children without their intervention.
She concluded by saying that families were increasingly embracing screen-based technology as entertainment for their child, saying it was “portable, personal and (importantly) permissible”.
I know that many people involved in the world of children’s books shake their heads in sorrow or horror at Justine Abbott’s statements, and would, I know, recoil from the other statistical evidence that children are spending less time with print and more with screens and that their parents and teachers are letting them or encouraging them to do so.
But what are we to do? We could turn our back on the evidence, and say it is nothing to do with us, and keep our focus exclusively on print. Or we could try to ensure that some of that screen-time is reading time.
At Nosy Crow, we love books. We love the smell of them. We love the feel of them. We love the way that everything changes when you turn a page. Some of the books we will publish really have to happen on the printed page: they are very physical things. There are touch-and-feel elements throughout the Noodle books illustrated by Marion Billet that we will publish in May 2011. There are illustrations for the reader to complete with their own pens and pencils in the Mega Mash-up books by Nikalas Catlow and Tim Wesson that we publish in February 2001. And there are good, “old-fashioned” (in format, not content) paperbacks like S C Ransom’s romantic fantasy Small Blue Thing, published in January 2011, and beautifully produced picture books like Axel Scheffler’sPip and Posy titles that are published in April 2011.
But, while we love books, we love reading more. And we profoundly believe in the potential for literacy and, specifically, reading for pleasure, to transform lives. We know that reading for pleasure correlates with increased attainment in reading and writing; that reading for pleasure fosters creativity and imagination; that reading for pleasure develops good social attitudes; that reading for pleasure contributes to knowledge and understanding of the world and that reading for pleasure contributes to self-esteem. We don’t just make this stuff up. These are the conclusions of decades of research: PIRLS 2007; Cox and Guthrie 2001; Meek, 1987; Allen et al 2005; Bus et al, 1995; Stanovich and Cunningham, 1993; Hatton and Marsh, 2005; Pressley 2000.
I’ve just come back from speaking at a children’s publishing conference in Munich: Wie digital wird das Kinderbuch?(How digital will children’s books become?). There the statistics presented about German children’s embrace of technology were just as overwhelming, but several publishers there were advocating a softly-softly approach: let’s make apps, but let’s not make them too different from books. Let’s keep the book, but have it appear on the screen. Let’s not get into competition with computer games and animated films.
That’s not what I think we, as publishers, should do.
I think that this route risks making reading less exciting to children. If games and books exist in the same screen space, the comparison between the two will be made. If something happens – a noise, a movement – when you touch the iPad screen when you are playing a game, won’t you feel disappointed if nothing much happens when you are reading a book?
I think that, as publishers, we shouldn’t be trying to squash the books that already exist onto a phone. We should, I think, be creating reading experiences for touch-screen devices. The devices have the capacity for sound, animation and interactivity built into them, and we should use those capacities to tell stories in a new and engaging way.
We’re trying to do just that. If you go onto YouTube and search Nosy Crow, you will find a video of the first of our 3-D Fairy Tales: The Three Little Pigs. It has text and it has illustrations, but it also has an audio track, and animation. When you touch the characters, they move, and you get additional comments. You can make the wolf blow down the house. You can explore the picture, and, when you tip the device backwards and forwards, the images look as if they are in 3-D. Here’s the link.
Making this app, and working on the others that we are developing has used many of the skills we already had: shaping text, determining pacing and choosing illustrations. We have had to learn new skills too, some of them purely technical, but many of them about how to tell a story in this new medium.
We think that, for us and for the people we have worked with, the process has been exciting. But what is important is that we’ve ended up with a reading experience that is engaging, fun, scary, funny, worthy of repeating – in the same way that a good book is all those things.
We shouldn’t turn our back. We shouldn’t go a little way down the digital path or do it half-heartedly and with reluctance. We should, I think, go to where our readers are going, and make sure that they read along the way.
(This is an edited version of an article that Kate has written for Books For Keeps, published in 2011)
The New York Times recently wrote an article about the rising popularity of the iPhone and apps for toddlers. Parents are increasingly turning to app-filled devices to occupy their kids. A little iPad or iPhone time in the doctor’s office waiting room, the supermarket, and of course the back seat of the car really can keep everyone happy.
But the New York Times story raises questions about whether using the device is harmful to the developing minds of young children. From the NYT:
“Along with fears about dropping and damage, however, many parents sharing iPhones with their young ones feel nagging guilt. They wonder whether it is indeed an educational tool, or a passive amusement like television. The American Academy of Pediatrics has long advised parents not to let their children watch any TV until they are past their second birthday.”
With every technological development, there’s bound to be some hand-wringing. Ever since television was invented, parents have had to balance screen time with other activities. Spending too much time using any sort of screen can’t be good for anyone. But we believe that apps can provide an educational experience. And we’re grateful to have an opportunity to make apps that don’t merely pacify children.
Our apps inspire kids. When designed with a child’s curiosity in mind, an app can open up new worlds, enhance literacy and foster a child’s own creativity. For us, one of the most exciting parts of creating an app is testing it with kids and watching them explore.
As we near the end of development on our 3-D Three Little Pigs app, we’ve been sharing it with more and more young readers. They hear the story and read along. They spin the pigs in the air, make the van race ahead, help the wolf blow down the houses and impersonate the characters’ voices. We’ve even seen some American children try on British accents! And we see this as a good thing.
But the best thing of all is something we hadn’t anticipated. We are seeing kids take something away from the app and incorporate it into play when they aren’t using the iPad.
In one case, a 6-year-old boy in New York used our 3-D Three Little Pigs app and then – completely unprompted – grabbed paper and pen and made his own booklet of the story. He took the digital experience and made it physical. He took the app we created and created something himself. If you didn’t already view the video above, see what I mean right here.
While we’ve been working throughout the summer, today was the first day in a while that Imogen, Kate, Camilla and Adrian have convened in the office, and, though Deb: wasn’t with us as she’s on holiday, and Steph and Kate B have yet to start (they join us on 13 September), it did feel like the beginning of a new phase, as we rev up to publication of our first app in October 2010 and our first print publication in January 2011.
This feeling was reinforced by the arrival today of bound proofs of Mega Mash-up: Romans v Dinosaurs on Mars They were very, very handsome. We’d set out to create a unique package combining fiction with doodling, in a fiction-friendly paperback format and with two-colour illustration throughout. They’re novels, but they invite even the most reluctant reader in by suggesting that they complete the illustrations. What’s more, they’re funny in a scatalogical boy way (funnier even than a book has any right to be whose central premise is that dinosaurs and Romans will have to work together to save their Martian colony from an asteroid by firing hardened dinosaur dung from catapults). And they look great!
Here’s Imogen, fast becoming our book production as well as our admin supremo, looking through one of the proofs. We need them to check that we haven’t made any mistakes (so we have sent them to Kirsty, their editor, and Nikalas and Tim, who created them. We also need them so that Nosy Crow and Bounce! can show them to booksellers, some of whom have already told us they like them: Waterstones will be promoting Mega Mash-up: Romans v Dinosaurs on Mars in stores on publication in February 2011. We’ll also be taking them to the Frankfurt book fair, to sell translation rights.
This evening, Kate was on a very busy train. At the first station out of London, a mum and two little girls got on, one of whom sat in the empty seat next to Kate. She wriggled and sighed and looked pretty bored, so Kate, who was planning to work, took out her iPad and introduced her to the magic screen.
She’d just turned four, and hadn’t seen an iPad before, and it was interesting to see how quickly she got to grips with it. At first she asked what to do next, but Kate let her find out, and she gained confidence incredibly fast. Once she worked out that touching the screen meant that things happened, she very quickly discarded even beautiful apps that didn’t deliver in terms of interactivity.
One of her favourite was DoodleBuddy, and she particularly liked the stickers. But the one that made her laugh was the prototype of Nosy Crow’s 3-D Three Little Pigs app, where she bounced the pigs and made them grunt and raced them down the road away from the big bad wolf in his van.
We escaped Saturday’s sweltering heat in an historic subterranean audio studio in Soho. Our mission: record the narration and sound effect tracks for The Three Little Pigs app. Mission definitely accomplished.
After a quick run-through of the script and a few challenging tongue-twisters (e.g. “Popocatépetl Copper-plated Kettle” and “Red Lorry, Yellow Lorry”), our six young actors were ready to record. What they lacked in professional training they certainly made up for with poise, talent and boundless energy. We got great audio clips for all three pigs, their crying and cooing baby piglet sibling, Mr. and Mrs. Pig, an adorable bouncing rabbit and a VERY scary-sounding wolf.
We recorded some wonderful sound effects, too. See the photo above for what three giggling, oinking, squealing pigs look like when photographed through the double-paned glass of a soundproof booth.
Here’s a sneak peek of a scene from our forthcoming 3-D retelling of The Three Little Pigs. It’s still a work in progress but we love how this app is coming together and wanted to share it.
If you think this looks good here, wait until you see it on an iPad!
We’re in full production mode now and operating at a feverish pace. Our stellar development team is hard at work animating Mrs. Pig and sorting out the mechanics of how speech bubbles appear when characters comment on the story. Deb and Kate have been working through our apps business model and pricing strategy. And next week – along with a few voice actors – we’re heading into the studio with Ali Muirden of Creative Content to record the app’s narration and sound effect tracks.
Tomorrow Kate will be in Milan at EDITECH, the Italian conference on technological innovation in publishing where she’s been invited to participate in a roundtable about digital strategies, challenges and the opportunities ahead. If you can catch her when she’s not speaking or tweeting (follow her at #editech10) she just might show you the latest build of our 3-D Three Little Pigs.
It was really exciting for us to see our The Three Little Pigs interactive 3-D app material on an iPad for the first time, and so we are sharing it with you.
(The picture on the iPhone is from another app idea that we’re playing with.)
Nosy Crow has always said it was serious about creating apps, and it’s good to be able to tell all of you what we’ve been working on in this area since our launch seven weeks ago.
Not only do we have these two apps (and ideas and plans for more than you can shake a stick at), but we’ve also just appointed Deb Gaffin as Digital Product Director, so now we have someone – only our fifth member of staff – who is very experienced concentrating on the development and marketing of apps.
We’ve decided to concentrate – for now – on apps for young children, but as we build our profile and our range in this area of this rapidly evolving market, we hope to branch out, so contact us if you’ve any brilliant ideas for apps for children or their parents, or skills in this area that you think we should know about: we’d love to hear from you.